Playbook Actions

Automate or create triggers for devices in your experience!

Written By Taylor Reed

Last updated 3 months ago

What is an “Action”?

Actions allow you to trigger Devices within your games without the need for a pre-existing Game Control. Actions can be triggered manually, but can also be set to trigger automatically once certain conditions have been met!

Create a new Action

Navigate to the “Actions” tab of the your Playbook’s settings and click “New Action”.

Enter the name and description for your new Action, then click Save.

After saving, click on the Action you just created to open its settings. Here, you can set the Conditions and Executions for your new Action.

Conditions

Conditions are the input for Actions, criteria that must be met for the Action to be triggered. Conditions are necessary for automatically triggering Actions, but are not needed to create a manually-triggered Action.

Multiple Conditions can be added to the same Action. Any/All determines whether all Conditions must be met before triggering, or if at least one is enough.

Game State Reaches:

‘Trigger my action once the current Game State changes into the state I have selected.’

ex: “I want lights to flash after the Prologue ends and the game begins!”

The Condition in this case would be — Game State Reaches = Running — telling the lights to flash the moment Game State becomes Running.

Executions

Executions are the output for Actions, what happens as a result of Conditions being met (or a manual trigger by Gamemaster).

There are two types of Executions: Device and Wait

Like Conditions, multiple Executions can be set for an Action. They will trigger IN ORDER from Top to Bottom according to the list you create here.

Device

The Device Execution allows you to select one of your devices and affect its current state—usually ON or OFF.

Wait

The Wait Execution allows you to create space between Device Executions. Set the period of time (in seconds) you would like to have between Device triggers.

The combination of Device and Wait Executions allows you to easily set up sequences of events with custom pacing.

Edit an Existing Action

Navigate to the “Actions” tab of the your Playbook’s settings and click on the Action you would like to edit. The selected Action’s details will appear on the right.

Make sure to click Save after making changes you would like to keep!

Delete an Action

Navigate to the “Actions” tab of your Playbook’s settings and click on the Action you would like to delete. Scroll to the bottom of the window—there you should see the “Delete Action” button beneath the Danger Zone warning.

After clicking the Delete button, Drawbridge may prompt you to login if you haven’t already. You will also need to confirm your decision in the pop-up window, or back out with the cancel button if you have made a mistake.