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Tell us how we could make Drawbridge more useful to you.

Link Inventory feature to game props

We have many in-game items that are consumable by nature, or need to be replaced semi-regularly. For example: Printed sheets Padlocks Pens Torches USB sticks Magic wands At the moment we have most of these set up as inventory items. However when one needs to be replaced (either during a game or during the reset), the GM is logging it as a maintenance issue, manually adjusting the inventory count then marking the maintenance issue as fixed. This is a tedious workflow. It would be a big improvement if we could record inventory item usage directly from the GM screen to the game (in a similar way to a reset error or maintenance issue). There would be an icon at the bottom of the GM page (or a tab on the sidebar) for 'Inventory'. When selected, it would bring up all of the inventory items assigned to that game. The GM can then mark down which item(s) have been used, and how many of each one. They could also type a note (like "One of the UV torches broke" or "couldn't find the 4-digit padlock when resetting so put a new one in"). This would adjust the stock levels and create a log entry in Game Forensics in a single action. There would also be the added benefit of tracking how often game items are being replaced.

Matt Butler 1 day ago

Enhancements to the feedback function

Allow GMs to add feedback without choosing an emotion (priority 1) This is a really critical one for us, at the moment our data is corrupt because the feedback often doesn’t fit neatly into one of the options so the GM chooses at random. Additionally, a nice-to-have would be the option to customise which emotions are available for GMs to select as a venue-level setting. Allow feedback to be retrospectively added to a game (via Game Forensics screen) (priority 2) For instance, if a team speaks with the host after their session, but another employee resets the room in the interim, we don’t have a way to record their feedback against the game. EG: during the game we noted “players seem to be struggling with puzzle X, they’re saying it’s hard to understand”. After the host speaks with them, we might add a further comment with explanation of what they were doing wrong, so that we can look to improve it in future It would also be useful for management to have the capability to add notes directly to a game when reviewing the game forensics. EG: if a reset error or maintenance issue occurred during the game and management have subsequently spoken to the group, we would add notes for future reference. Prompt GM for feedback in the post-game dialogue window (priority 3) Mythric has a field for comments which we made regular use of before Drawbridge. GMs would make helpful observations about the game. That source of data has dried up since there is now increased friction for them to record notes. Allow GMs to edit feedback previously added (priority 4) In case of error. Nice-to-have.

Matt Butler 1 day ago

1

Prevent popups from concealing the cameras on the GM screen

I think this was previously mentioned by someone at one of the monthly zoom calls. The various popup dialogues on the GM screen (Maintenance, Reset error, feedback, custom hint, host messages) prevent the GM from being able to see the cameras, because the dialogue box is centred to the middle of the screen and because it applies a shading effect to the remainder of the screen when opened. My suggestion would be to have it open in the sidebar instead (as a tab, like objectives, log, audio, upcoming). Second best would be the option to drag the popup dialogue around the screen so that the GM can at least still see the cameras while typing. Likewise, when the host sends the GM a message, it covers the screen and applies the shading effect so they can’t see their game. It happened to me recently where I was the GM and was sent a message while I was in the middle of typing a custom hint. I quickly dismissed the message after a cursory glance to continue typing the hint because the players were waiting. I couldn’t find any way to retrieve the message so had to ask the host to send it again. So as with the other popups the same way my suggestion would be to put messages in a sidebar tab. They could still play the audio notification, and default to opening that tab when a message is received. Message history on this screen would also be really helpful.

Matt Butler 3 months ago